Cross-play with PS5 and Xbox players

7 Days to Die version 2.0 supports cross-play between PC, PlayStation, and Xbox.

Required cross-play configuration

For console players to play on a dedicated server, your server needs to use some specific configuration settings:

  • ServerMaxPlayerCount must be set to a maximum of 8
  • ServerAllowCrossplay  must be On
  • EACEnabled must be On
  • IgnoreEOSSanctions  must be Off

If these settings aren't set up properly, console players won't be able to join your server.

Gameplay settings

There are some other gameplay settings that also need to be within a set range of values to support cross-play. Most servers will already run with one of these values, and many of these values match our default control panel options.

But if you're having trouble with cross-play, check that each of these config settings matches one of these values:


General settings

GameDifficulty, accepted values= {0, 1, 2, 3, 4, 5},

XPMultiplier, accepted values= {25, 50, 75, 100, 125, 150, 175, 200, 300},

DayNightLength, accepted values= {10, 20, 30, 40, 50, 60, 90, 120},

DayLightLength, accepted values= {12, 14, 16, 18}

Basic settings

BloodMoonFrequency, accepted values= {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 14, 20, 30},

BloodMoonRange, accepted values= {0, 1, 2, 3, 4, 7, 10, 14, 20},

BloodMoonWarning, accepted values= {-1, 8, 18},

BloodMoonEnemyCount, accepted values= {4, 6, 8, 10, 12, 16, 24, 32, 64},

ZombieMove, accepted values= {0, 1, 2, 3, 4},

ZombieMoveNight, ccepted values= {0, 1, 2, 3, 4, 5},

ZombieFeralMove, accepted values= {0, 1, 2, 3, 4, 5},

ZombieBMMove, accepted values= {0, 1, 2, 3, 4, 5},

ZombieFeralSense, accepted values= {0, 1, 2, 3, 4},

AirDropFrequency, accepted values= {0, 24, 72, 168},

StormFreq, accepted values= {0, 50, 100, 150, 200, 300, 400, 500}

Advanced settings

BlockDamagePlayer, accepted values= {25, 50, 75, 100, 125, 150, 175, 200, 300},

BlockDamageAI, accepted values= {25, 33, 50, 67, 75, 100, 125, 150, 175, 200, 300},

BlockDamageAIBM, accepted values= {25, 33, 50, 67, 75, 100, 125, 150, 175, 200, 300},

LootAbundance, accepted values= {25, 33, 50, 67, 75, 100, 150, 200},

LootRespawnDays, accepted values= {-1, 5, 7, 10, 15, 20, 30, 40, 50},

MaxChunkAge, accepted values= {-1, 10, 20, 30, 40, 50, 75, 100},

DeathPenalty, accepted values= {0, 1, 2, 3},

DropOnDeath, accepted values= {0, 1, 2, 3, 4},

DropOnQuit, accepted values= {0, 1, 2, 3},

QuestProgressionDailyLimit, accepted values= {-1, 1, 2, 3, 4, 5, 6, 7, 8}

Multiplayer settings

PlayerKillingMode, accepted values= {0, 1, 2, 3},

LandClaimSize, accepted values= {21, 31, 41, 51, 71},

LandClaimDeadZone, accepted values= {0, 5, 10, 15, 20, 30, 40, 50},

LandClaimExpiryTime, accepted values= {1, 2, 3, 4, 5, 7, 10, 30},

LandClaimDecayMode, accepted values= {0, 1, 2},

LandClaimOnlineDurabilityModifier, accepted values= {0, 1, 2, 4, 8, 16, 32, 64, 128, 256},

LandClaimOfflineDurabilityModifier, accepted values= {0, 1, 2, 4, 8, 16, 32, 64, 128, 256},

LandClaimOfflineDelay, accepted values= {0, 1, 5, 10, 20, 30, 60},

BedrollDeadZoneSize, accepted values= {0, 5, 15, 30},

BedrollExpiryTime, accepted values= {3, 7, 15, 30, 45, 60},

PartySharedKillRange, accepted values= {0, 100, 500, 1000, 5000, 10000}


This information is from the 7 Days to Die article on Crossplay Server Requirements.

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